Nowadays {the} computer seems to be a symbol of 21st century. {However,} there are lots of different {ways} of spending leisure {time}; the vast majority of young people choose computer games. There are many {drawbacks} which are {associated} with this phenomenon and also some advantages. First of all, {most of} computer games have a destructive influence on young people. They can become addicted to it (=computer)/them (=games) and their behaviour can change completely. Hence {a} day without computer is something unthinkable for them. They don't have enough time to daily activities and they neglect their school duties. The main aim for them is only {to} win the game or pass the next level.
Secondly, the parent {loses} control {of} their children. They {aren't} aware that computer games can pose a threat. They {realise} {the} side effect only {when} their child {becomes} more nervous and irritated. They {spend} a large amount of time in front of {the} screen and their eyesight {spoils}.
On the other hand, a computer game can be a better way of spending free time than {wandering} aimlessly {in town}. The parent {doesn't} worry about their children because they are safe at home. Some young people don't have {an} idea what to do to make their day more interesting. They start {getting bored} and try {drinking} alcohol and {smoking} cigarettes. No wonder the computer game {is} more useful in that case.
Moreover, {pursuing} one's own {interest} is very important. A computer game can become a {hobby} for some young people. {Through playing} a game they can acquire some skills. They can learn another language or learn how to use a computer.
To sum up, {} computer games are a [save-eater deriving satisfaction from] (?what did you mean?) this kind of hobbies. It is one of the most popular {ways} of spending spare time. Nevertheless we should remember about {} serious consequences which {} computer games can lead {to}.